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Created: 22.09.2022

Tomato x200

Pickle x1000

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Server news

Opening Mu Online x200, x50

Published by 13.09.2022 12:14:42


The launch of the new server Tomato x200 to x50 with dynamic experience will take place on September 30th at 19:00!

Well, tomatoes, are you ready to ripen and arrange a massacre for a place under the sun? Turn everyone into tomato paste? The long-awaited opening of Tomato x200 - x50! We have taken into account the wishes of the players and are introducing dynamic experience from x200 to x50. Before describing the server directly, let's say that you can already check the entrance to the server by creating a character and staking out your favorite nickname (do not try to create known current nicknames of players from x1000 - nickname will be returned to the owner upon request). Previously registered players do not need to re-create an account. It is enough to remind password by email and you will receive passwords from all your game accounts.
About PR. One of these days, an advertising campaign will be launched in vk, mmotop and e-mail distribution. We also intend to involve players in advertising about the opening of the server in all popular instant messengers and social networks (telegram, vk, fb, skype, discord) among your friends and acquaintances. For such a significant contribution, players will receive a nice bonus on the new server, read more about the contest...

Necessary:
  1. Create a meeting on Facebook / VK or a group / chat on Skype / Discord / Telegram;
  2. Indicate the topic "Gathering friends and acquaintances for the opening of MURRED x200-x50 (https://murred.com)";
  3. Add server description (below);
  4. Add (invite) our account to the group / chat you created;
Credits will be given out as a prize. We will count the number of real friends in your group for the next day after the server is opened, after which the currency will be issued. If you add fakes, game currency will not be issued. Invite your friends: help the server - and he will help you.
Brief description of the server:
  • Dynamic experience from x200 to x50;
  • Without a store, you can improve things (with certain conditions) obtained in the game;
  • The maximum number of resets is 150;
  • There are no waves (analogue of a grand reset);
  • BK/SM/ME get 500 stats each, MG/DL get 600 stats each (to calculate points you can use reset calculator);
  • BK/SM/ME will get 400/500/600 stats for each achievement stage - 30000 stats in total (20 achievements in 3 stages);
  • MG/DL will get 600/750/900 stats for each milestone - 45000 stats in total;
  • Points for completing quests - 40675 free points in total.

Now let's move on to the description of the server.
Tomato x200
MU Online Quests

Without store


Many players believe that excessive donation makes the gameplay uninteresting and monotonous - no sense of value in things obtained. We agree with this statement and therefore our main goal has become reducing the impact of donation. Clear, that it is impossible to remove it completely, and we do not strive for this. Moreover, we are very grateful to the players who help the development of the server. We are for a more moderate balance, thanks to which the gameplay will become more dynamic and varied each item will become more unique, and the trade in the market will be even richer.
Instead of the usual store, the site has developed 2 services, with the help of which the player will be able to improve things obtained in the game, but with certain restrictions (for example, take a thing and make it full will not be available immediately, and not all options will be available). Highlights: (the FAQ contains a more detailed description of the donate system):

  • There will be no shop, for credits you can add options (DD,REF,HP or DMG2%,RATE10%,LVL/20) item +11 level and above. The cost is determined dynamically depending on the value of the item;
  • You can also use credits to level up items from +11 to +13. You can increase the level of an item from 0 to +11 only in a game way;
  • There will be no named sets;
  • Methods of obtaining credits are standard:
  • Jewel of Excellent and Jewel of Luck removed from the drop, perhaps it will be in some one-time events, auctions;

Gaining Experience


We decided to diversify the gameplay by introducing the ability to get the missing stats by completing quests and completing achievements. Let's describe in more detail:

  • Dynamic experience from x200 to x50;
  • The maximum number of resets is 150;
  • There are no waves (analogue of a grand reset);
  • BK/SM/ME get 500 stats, MG/DL get 600 (to calculate points you can use reset calculator);
  • BK/SM/ME will get 400/500/600 stats for each achievement stage, for a total of 30,000 stats (20 achievements in 3 stages);
  • MG/DL will get 600/750/900 stats for each milestone, for a total of 45,000 stats;
  • For completing quests (total 40675 free points):
    1. 22 quests, 25 points each, for a total of 550 points
    2. 22 quests, 50 points each, for a total of 110 points
    3. 22 quests, 75 points each, for a total of 1650 points
    4. 29 quests, 100 points each, for a total of 2900 points
    5. 22 quests, 125 points each, for a total of 2750 points
    6. 25 quests, 150 points each, for a total of 3750 points
    7. 27 quests, 175 points each, for a total of 4725 points
    8. 30 quests, 200 points each, for a total of 6000 points
    9. 26 quests, 225 points each, total 5850 points
    10. 28 quests, 250 points each, for a total of 7000 points
    11. 16 quests, 275 points each, for a total of 4400 points.
  • Cost of one reset = number of resets * 2kk zen;

achievements mu online

Other Features


  • The ability to change race in half of the resets, if there are at least 100 resets;
  • The first registration for the castle siege will begin one week after the server opens;
  • Castle siege once a week;
  • VIP account can be bought after the first siege (or after 2 weeks), the cost is 149 credits;
  • Restriction on the transfer of things in a trade with 4 or more options - remains;
  • Offline pumping is disabled, perhaps it will be introduced later.

For both servers, the launcher has the ability to play through a proxy. If the connection to the server in the standard way fails, then the proxy server will be automatically selected (you can turn off this behavior by unchecking the box next to the "Optional proxy" setting in the launcher).

 

 
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