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The first part of the update before the reset

Published by 02.10.2018 00:00:00


The update will be divided into 2 parts (the 2nd update will also be no less important), the first part will be introduced on 03.10.2018, its description is presented below. After the introduction of the second update, the reset date and detailed information regarding the reset will be published.

At the clicker

  • according to the results of the survey, the majority voted to remove the HP-clicker and return the penalty for using the HP (combo, etc.) clicker. Therefore, the HP-clicker remains only as a small support, 1 Bank per second. The 1.1 penalty for using HP and combo clickers will take effect from October 10, be careful, any suspicious sequence of characters associated with the keys q, w, e, 1, 2, 3 and written by you in the chat can lead to a ban, no matter whether it was a clicker or you accidentally clicked;
  • increased the area of zen lifting by one cell, using the built-in clicker (but reduced the number of zen dropped from monsters by 20%);
By waves and resets
  • increased dynamic experience for the 8th wave from x1000 to X10 (previously it was from x1000 to x1), in General, the experience obtained from 0 to 700 reset is increased by 30%;
  • reduced the Stone requirement for passing waves, now requires starting from 210 to 215 (previously from 200 to 215), also reduced their probability of falling in Land of Trial and Blood Castle by a minimum (will fall 1-2 per BC, sometimes nothing);
  • waiting for reset on wave 8 is now 30 minutes always. This will reduce the total wait for 700 resets by more than 2 times(by 55%);
  • waiting for reset from wave 1 to wave 7 has been reduced by a total of 25%;
  • removed skill reset after every 20 resets.
By drop
  • in the drop with Dark Elf (Cry Wolf event) added excellent sets: Sun Light, Dragon Knight, Venom Mist, Sylpid Ray, Volcano;
  • increased the number of items dropped from Kundun (which is from Kalima 7) now you can get 2 items instead of 1;
  • excellent TOP shields added to drop Kundun (which is from Kalima 7);
  • stones added to drop medals and hearts;
  • reduced the number of zen dropped from monsters by 20%
  • reduced the chance of Kalima card pieces falling out by 25%;
  • reduced the probability of stone falling out in Land of Trial by 2 times;
  • Rena in the number of 5 pieces can be exchanged for packs of x10 stones (Soul, Bless, Life).
On murders
  • removed the accrual of 3 kills instead of 1 at night;
  • returned the ability to kill other players and monsters by scoring 100 kills.
The rest
  • on all spots (except for the initial cards), the number of monsters has been increased to 7;
  • in the left auxiliary panel (where the average number of experience is displayed, etc.), information about the average number of zen for 1 minute is added;
  • on TvT, it is forbidden to remove clothing before and during the event;
  • fixed pumping Ancient + Excellent, HRS/LRS stones, Damage Decrease options, maximum up to +4%;
  • reduced the cost of stones in Cash Shop, Jewel of Luck now costs 150 GEM, Jewel of Excellent-200 GEM;
  • fixed crashes (feedback required, maybe not fixed) when switching from Devias to Lorencia (via the portal);
  • for QM, the ability to prohibit the attack on mobs (as the right is/is not) is introduced, so that dishonest QMS do not use the character's QM to knock out valuable things;
  • stone/Zen translation in the game menu.

 

 
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